FAQ

How can I create switch signals ? Switch signals are placed automatically by the game when you create aroute to a station with multiple platforms. I’m stuck in level 10 “Sustainable Capitalism?” of the Free Campaign. How do I reopen the Fish Cannery? You have to deliver planks TO the Fish Cannery itself. The Fish […]

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Station Upgrade

Did you know that you don’t need to destroy a station or recreate all your routes when you want to upgrade a station? Here is how it is done: This is a station we want to upgrade. Notice how this station is used by a train. The train is using the single platform. Tap on […]

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Advanced Routing: Path Selector

If sometimes your trains take an unexpected route… The Path Selector tool is here to help! The Path Selector tool is great when you need to finely tune your routes, or when you want to enable or disable certain paths. To open it, use the clipboard icon that appears on the left of the screen […]

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First release available!

The first release is live! After three years of hard work, 253 liters of hot cocoa and countless sleepless nights, the game is finally available on Google Play. It took more time than expected, but I think it was worth the extra hours. The beta has been completely reworked to take players’ feedback into account […]

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First beta release (ended)

Our closed beta has ended. Thank you so much to everyone who participated. Your feedback/bug reports helped us improve the game. We are now working on our first official release and to develop the features inspired by your feedback. Don’t hesitate to use the form below if you have any comments. Beta program If you […]

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Gameplay Preview

Many of you are very eager to try the game. As a gamer, I understand the feeling. Hang in there! It should not be too long now. We are working as fast as possible to fix the last bugs and polish the game content. The plan is to have an early access version released before […]

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Never Asked Questions About Train Physics

Today’s post is going to be a bit technical, but nothing too scary and it’s informative, so stay with me! In Railroads 2, trains are simulated with a simplified physics model. The goal is to give a “realistic” feel when you play with trains. For instance, trains take time to accelerate to full speed. Locomotive […]

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From Dawn Till Dusk

Two huge parts of the game engine have just been completed: the day/night mode selection and the lighting and shadow effects. It took a while and a lot of work, but you can now let your trains run into the sunset. Here is what it looks like: These two effects are not merely cosmetic. They […]

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Routes, Schedules & Signals

In Railroads 2, routing, schedules and traffic lights work together to give you control over your trains. Routing let you decide the paths that your trains will take. You can route your trains by marking waypoints on the map. For instance, the first waypoint can be a pick-up station and the second waypoint a drop-off […]

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Meet the cast

The Free and Steam campaigns will include 8 steam locomotives: 6 are directly accessible and 2 can be unlocked when you complete the campaigns. The first reward locomotive is already modeled, but the jury is still out for the second reward locomotive. The first option is a locomotive inspired by the Blue Comet a 4-6-2 […]

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Welcome to the dev blog

Hi, I’m Jerome, the indie developer behind DeckEleven. For two years and a half now, I’ve been working on Railroads 2, rebuilding the game engine from scratch, modeling trains and buildings, adding new gameplay ideas, scraping very bad ones… It was a bumpy road, but the game is now well advanced and the plan is […]

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