DECKELEVEN'S BLOG

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Routes, Schedules & Signals

In Railroads 2, routing, schedules and traffic lights work together to give you control over your trains.

Routing let you decide the paths that your trains will take.

You can route your trains by marking waypoints on the map. For instance, the first waypoint can be a pick-up station and the second waypoint a drop-off station. The game will automatically choose the best route between the two waypoints.

Schedule let you give orders & actions to your train.

For instance, you can choose if a train will refuel at a station, or how much time a train will wait before leaving the station.

Train Routing and Schedule

Signals let you control the traffic flow and are useful to avoid train collisions.

Railroads 2 uses block signalling.
A block signal will divide a railway line into a series of sections, or “blocks”. Two trains cannot use the same block at the same time.

For power users

Train routing and signalling have been considerably reworked in Railroads 2. If you are a power user, you can now play with much more advanced traffic controls, like multi-platforms stations, overflow management, advanced junctions, refueling optimization…

A little video is worth a thousand words…

A multi-platform terminus

A multi-platform terminus is a terminus station that can serve multiple train simultaneously. Note the switch signal just before the station. It switches incoming trains to an available platform.

A ro-ro station

Ro-ro stands for Roll-on, Roll-off station. Trains enter at one side and leave at the other. Trains entering the station are not slowed down by trains leaving. This makes the Ro-ro station an efficient design. Note the switch signal just before the station. It switches incoming trains to an available platform.

A double sided terminus

A double sided terminus is the combination of two terminuses back to back. Trains can enter from both side, but leave the same side they entered. There are switch signals on both sides.

A simple t-junction

A junction is a place at which two or more rail routes converge or diverge. This example shows a simple t-junction: a branch line is merged into a high speed double track line. Observe the red train!

A flyover junction

The simple t-junction has a major drawback: the returning track crosses the high speed line. This creates a common signalling block. As a result, green trains can’t pass each other at the junction, and the high speed traffic is slowed down. The flyover junction improves the situation by crossing the high speed line with a bridge instead of a cross junction.

26 thoughts on “Routes, Schedules & Signals

  1. Hello, great work with the game. Love it!
    But I cannot figure out how to get the switches to work and also the route planning for such trains.

    1. Basically, signals split the railroads in blocks. Only one train can use a block at a time. If a block is in used, other trains will wait at red signals, before entering the block.
      Did you try the new tutorial is the 1.0 release? It explains signals better than before.

  2. Love the game. I’ve been looking for something like this for android. I used to play games like this on PC when I was younger. I went ahead and got the first expansion pack but haven’t started it yet.

    I do have one question, is there anyway to turn off the trains abilities to pick their own routes after I set them? Even if I click every single point and Ober specify the route, it will run the route once, the do whatever it wants after that. It may be that it is picking a shorter route but that is not always the most ideal in some situations. It would be nice to have a “turn off auto routing”… Also what are the differences in the line colors when selecting a route for a train? (light blue, blue, purple, light purple, etc)…

    Thanks and great job on the game.

    1. To be more specific regarding my train auto routing issue, let’s say I have 4 different stations/resource stops, let’s say they are 1 north, 1west 1 south and 1 east. If I run a dual track all the way around in a circle, and I want all trains to always go “clock wise” around the track, but I am sending the north train all the way around to the east station, bypassing west and south on the way, and then from the east station go back home to the north, it will work the first time, then auto reroute itself directly to the east station the second time… I’ve only been playing a few days so maybe I’ll figure it out but it is getting frustrating. Anyway, great game. Thanks again.

      1. Yes it’s possible. You can use the path selector tool. It’s the clipboard icon on the left side of the screen when you create your train route. This tool allows you to finely select which route are active.

  3. Great job on R2! I thoroughly enjoyed Coal as a Cucumber. Question, Is the Switch Signal automatically placed when you have a choice of Entrances? EX: your Multi Platform Terminus example? I have tried to recreate multi platform receiving from a Two Track set up.
    If not how do I manually place an actual ‘Switch Signal’ as opposed to a standard signal?

  4. I have created 3 bridges for one-way traffic, but the trains are choosing only one track all the time. The switch signal is not getting placed

  5. A very Nice Game Intelligently planned… I am stucked at one place ,,, How to form and Supply Power from Coal Power plant.?

    1. Thanks for the kind words 🙂
      For this mission, you have to deliver coal at a very high rate. A good solution is to use one way tracks for high traffic. Another solution is to use warehouses to concentrate to coal. Check the Railropedia for examples.

  6. Can’t seem to get my trains to set off from a different platform…. So I set A and then where I would like to be B it isn’t the same track in the end it just wants to be the first track laid at the station with the A..

      1. This function does not work for me. I cannot choose another path or re-route no matter what I do. And the recalculate button does nothing

        1. The recalculate route button is useful when you have changed your tracks layout and you want the game to recreate your routes with it.

    1. You set up one-way tracks by forcing your train to use a different return route. To do that, you can use intermediary waypoints.

  7. Help. I’ve tried everything, can’t get switching signals to place. And the recalculate routes does absolutely nothing. I like the game, but its really annoying with some functionality.

  8. Game yang sangat bagus…. Di Android ini game kereta terbaik.. saya selalu memainkan nya dan berkreasi untuk membuat rel nya…
    Pertanyaan saya bagaimana cara buka locomotive uap,diesel dan elektrik lainnya?? Terimakasih
    (Very good game…. On Android this is the best train game … I always play it and I am creative to make the rails …
    My question is how to open steam, diesel and other electric locomotives ?? Thank you)

  9. Hi
    When I create a pass track, the train does not use it on its own. If I place two trains on the route, with proper signals, they’ll still use only one track and stop facing each other, instead of using the parallel track. Also, as you’ve mentioned, the switch isn’t placed automatically when I create a double track split.
    How can I resolve this?

    1. Signal switches are only placed automatically when you route to a station with multiple platforms, not on track splits.
      For track splits and passing loops, you have to create intermediary waypoints to make the train choose a track.

  10. Why does the message ” your route is incomplete, make sure your train can pass each point and then come to A” pop up ???
    I am sure tho the route is perfectly complete.

    1. There are three possible reasons that you see this message:
      – One of your waypoint is inaccessible from the previous waypoint
      – One of your waypoint is not on a station and it requires that the train turns around to get to the next waypoint
      – There is no route to get from the last waypoint to return to A (if the last waypoint is not a station the train cannot turn around)

      There is also a bug in version 1.12. In some rare cases, double tracks are not properly connected when going uphill. It will be fixed in the next update.

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