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Routes, Schedules & Signals

In Railroads 2, routing, schedules and traffic lights work together to give you control over your trains.

Routing let you decide the paths that your trains will take.

You can route your trains by marking waypoints on the map. For instance, the first waypoint can be a pick-up station and the second waypoint a drop-off station. The game will automatically choose the best route between the two waypoints.

Schedule let you give orders & actions to your train.

For instance, you can choose if a train will refuel at a station, or how much time a train will wait before leaving the station.

Train Routing and Schedule

Signals let you control the traffic flow and are useful to avoid train collisions.

Railroads 2 uses block signalling.
A block signal will divide a railway line into a series of sections, or “blocks”. Two trains cannot use the same block at the same time.

For power users

Train routing and signalling have been considerably reworked in Railroads 2. If you are a power user, you can now play with much more advanced traffic controls, like multi-platforms stations, overflow management, advanced junctions, refueling optimization…

A little video is worth a thousand words…

A multi-platform terminus

A multi-platform terminus is a terminus station that can serve multiple train simultaneously. Note the switch signal just before the station. It switches incoming trains to an available platform.

A ro-ro station

Ro-ro stands for Roll-on, Roll-off station. Trains enter at one side and leave at the other. Trains entering the station are not slowed down by trains leaving. This makes the Ro-ro station an efficient design. Note the switch signal just before the station. It switches incoming trains to an available platform.

A double sided terminus

A double sided terminus is the combination of two terminuses back to back. Trains can enter from both side, but leave the same side they entered. There are switch signals on both sides.

A simple t-junction

A junction is a place at which two or more rail routes converge or diverge. This example shows a simple t-junction: a branch line is merged into a high speed double track line. Observe the red train!

A flyover junction

The simple t-junction has a major drawback: the returning track crosses the high speed line. This creates a common signalling block. As a result, green trains can’t pass each other at the junction, and the high speed traffic is slowed down. The flyover junction improves the situation by crossing the high speed line with a bridge instead of a cross junction.

3 thoughts on “Routes, Schedules & Signals

  1. Hello, great work with the game. Love it!
    But I cannot figure out how to get the switches to work and also the route planning for such trains.

    1. Basically, signals split the railroads in blocks. Only one train can use a block at a time. If a block is in used, other trains will wait at red signals, before entering the block.
      Did you try the new tutorial is the 1.0 release? It explains signals better than before.

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