You can try the game now! To join the closed beta for DeckEleven’s Railroads 2, you need a Google account and an Android device. Fill in this form to join the beta program, then I’ll send you an e-mail with instructions for the download. Beta program If you have remarks, comments, or issues with the […]Read More
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Many of you are very eager to try the game. As a gamer, I understand the feeling. Hang in there! It should not be too long now. We are working as fast as possible to fix the last bugs and polish the game content. The plan is to have an early access version released before […]Read More
Today’s post is going to be a bit technical, but nothing too scary and it’s informative, so stay with me! In Railroads 2, trains are simulated with a simplified physics model. The goal is to give a “realistic” feel when you play with trains. For instance, trains take time to accelerate to full speed. Locomotive […]Read More
Two huge parts of the game engine have just been completed: the day/night mode selection and the lighting and shadow effects. It took a while and a lot of work, but you can now let your trains run into the sunset. Here is what it looks like: These two effects are not merely cosmetic. They […]Read More
In Railroads 2, routing, schedules and traffic lights work together to give you control over your trains. Routing let you decide the paths that your trains will take. You can route your trains by marking waypoints on the map. For instance, the first waypoint can be a pick-up station and the second waypoint a drop-off […]Read More
The Free and Steam campaigns will include 8 steam locomotives: 6 are directly accessible and 2 can be unlocked when you complete the campaigns. The first reward locomotive is already modeled, but the jury is still out for the second reward locomotive. The first option is a locomotive inspired by the Blue Comet a 4-6-2 […]Read More
Hi, I’m Jerome, the indie developer behind DeckEleven. For two years and a half now, I’ve been working on Railroads 2, rebuilding the game engine from scratch, modeling trains and buildings, adding new gameplay ideas, scraping very bad ones… It was a bumpy road, but the game is now well advanced and the plan is […]Read More